I’ve been experimenting with some 2D character animation software lately to see what I can achieve in the Unity game engine. I did some research on Spine… looks great, but it’s too expensive to experiment with. Below are drawings and animation progress I’ve made using Dragonbones, which is a free/open source alternative to Spine.

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Sketch done in Photoshop Sketch on my phone
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Clean up drawing done in Clip Studio Paint on Surface Pro
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Character parts
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Armature rigging and weights in Dragonbones
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Animation timeline in Dragonbones

 

 

 

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