2D Character Animation for Unity

I’ve been experimenting with some 2D character animation software lately to see what I can achieve in the Unity game engine. I did some research on Spine… looks great, but it’s too expensive to experiment with. Below are drawings and animation progress I’ve made using Dragonbones, which is a free/open source alternative to Spine.

Sketch done in Photoshop Sketch on my phone
Clean up drawing done in Clip Studio Paint on Surface Pro
Character parts
Armature rigging and weights in Dragonbones
Animation timeline in Dragonbones




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